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Rank Interactive · Case Study

A Trophies System,
built to scale.

A configurable rewards framework that lifted engagement across 120+ branded sites — gamification with editorial restraint.

Role
Senior UX/UI Designer
Scope
Design System, Gamification
Reach
120+ sites

Intro

Rewards that feel earned, not handed out.

Trophies were meant to celebrate progress — but across 120+ branded sites, they had drifted into noise. We rebuilt the system from the ground up: a single, themable framework that gives every brand its own personality without losing the moment of delight.

The team celebrating with trophies after the launch.

Challenges

What stood in the way.

Fragmented brands

120+ sites with their own visual languages — and no shared reward layer between them.

Reward fatigue

Players were earning trophies they didn't notice or care about. Delight had become decoration.

No room to scale

Each new campaign meant rebuilding from scratch. Product teams needed a self-serve path.

Roadblock

One system,
every brand.

The biggest blocker wasn't visual — it was structural. Trophy logic, states, and animations lived inside each brand's codebase, so any small change rippled into 120 separate releases. We needed a shared spine before we could touch the skin.

Annotated wireframes mapping the My Trophies screen — labeling lobby header, exit tab, reward progress, achieved and un-achieved trophies and category groupings.
Trophy Collection screen showing trophies achieved, wheels unlocked, prizes claimed and a Prize Wheel Spin progress dial.

Workaround

A skin
over a spine.

We split the system in two: a stable behavioral core (states, progress, motion timing) and a token-driven skin per brand. One variable change re-themed an entire trophy line — no engineering ticket required.

User Flow

From play to payoff.

01

Trigger

Player completes a qualifying action.

02

Progress

Trophy reveals itself, quietly tracking each step.

03

Unlock

A short, branded moment celebrates the win.

04

Reward

Players spin the wheel or claim their bonus.

Trophies user flow: Login → Play a game → Trophy notification → My Trophies → Watch progress bar → Get 2 trophies → Reward notification → My Rewards → Get a Bonus → Use Bonus → End.

Design System

A kit, not a template.

  • Tokens

    Color, surface, motion and elevation — driven by a single source per brand.

  • States

    Locked, in-progress, unlocked and claimed — consistent across every vertical.

  • Motion

    Restrained micro-animations that punctuate, never overwhelm.

Trophies design system overview: progress dials, prize wheels, header layouts, claim buttons, trophy icon variants and brand color tokens.

Information Architecture

Built to plug in anywhere.

The IA separates the trophy entity from where it appears. A trophy can live in a profile, a campaign drawer, a notification or a celebration overlay — but always carries the same structure and metadata.

  • · Entity layer: state, progress, reward, brand token
  • · Surface layer: profile, drawer, toast, overlay
  • · Brand layer: tokens, motion presets, copy tone
Information architecture: Login → Homepage branching into Quick Access, Offers Area, My Rewards and My Trophies, with downstream flows for Spin the Wheel, Get a Trophy and Claim Rewards.

Results

What changed after launch.

120+

Sites rolled out

+38%

Avg. session length

+24%

Repeat play

1 day

New campaign launch

Some Data

The numbers, made tangible.

Appreciation Rate

How players felt about the trophies they earned. Hover or tap a segment to focus.

58%Loved it
  • Loved it
    58%
  • Liked it
    27%
  • Neutral
    11%
  • Didn't notice
    4%

Wheel Unlock Success Rate

Share of qualifying sessions that converted into a wheel unlock, by vertical.

Casino72%
Bingo64%
Sports51%
Slots83%
Live47%

Recognition

What it meant for the team.

Internal design award

Recognized as the most reusable system shipped that year — adopted across every vertical.

Cross-brand adoption

Adopted by 120+ brand teams without a single bespoke handoff after the initial rollout.

A new design ritual

Sparked a quarterly “gamification review” that still shapes the company's player experience.

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